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[Closed] DUVW derivatives in ShadeContext class
Sep 15, 2010 6:27 am
Hi,
I am currently developing a new camera map plugin for 3ds max.
http://www.projectgemini.net/CameraMapGemini/
To be able to implement a new feature I am trying to understand what the DUVW method in the ShadeContext class does. But there is almost no information about it in the help manual. Usually in derivates you have the change of one variable relative to another. Lets say dU/dP. But in the max reference this second variable isnt specified. Is it change of UVW in relation to screen space ? Or world space ?
Furthermore I am interested how a map is able to calculate these derivatives. What is needed ? In my case I cannot use uvGen so I need to be able to calculate them myself.
I will be delighted if anyone can help me out !
Thanks,
Markus