Notifications
Clear all
[Closed] Culling overlapping Faces
Sep 20, 2011 12:31 am
Hello,
I have a script that culls out faces from a editable poly based on camera facing, and does this for each frame of an animation so that I don’t cull out faces that might be visible at any time during the animation. ( that was fun to write btw )
Now, i’m looking to further optimize the model by checking for faces that might be hidden behind another face. My first pass doesn’t catch these because both may be facing the camera.
The model is an editable poly and is skinned for animation reasons.
I’m not looking to cull the model as a whole from the scene, just the faces that may be hidden by other faces of the same model.
ideas?
-Michel