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[Closed] Creating plane with 3dsMax SDK

Another thing about a plane that gets me is the widthseg + 1 + lensegs + 1 dead UV coords (so the first default uv coord index isn’t 1)! looking at the code theres some semi implemeted z depth thing going on. theres also a very slight accumulation error where verts get very slightly out of position the further right and up they are.

Excellent Thanks.

SetUsePhysicalScaleUVs( planeObj, true );

It was easier then I thought

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