[Closed] Create dimensionable primitive from mesh?
Hi All,
I have a vague memory of once seeing a script which would ‘convert’ a mesh into a primitive. As I recall it created a new primitive at the vertex coordinates of the mesh object (thus making it dimension-able) I think it would only work for boxes (which is fine for what I want to do.)
Been searching and can’t find anything…did I dream this? Or is there another way of doing this?
Thanks for any help.
Not quite – the aim would be to create, size and position a box primitive exactly where a mesh box is (same rotation and position.) The goal would be to end up with a box with editable dimensions, instead of a mesh object. Does that make sense?
You can try Translated Bounding Box, it creates a bounding box with the same transforms as the original mesh. – http://www.scriptspot.com/3ds-max/scripts/translated-bounding-box
Bounding Boxer is decent as well – http://www.scriptspot.com/3ds-max/scripts/bounding-boxer
Thanks for the suggestions everyone. Neither quite does what I need but both are going to be useful regardless.
I think because the geometry I’m dealing with is imported from Autocad the objects don’t really have ‘transforms’ so the bounding box has nothing to work from. The primitive maker is going to help save time though!