[Closed] Copy Hair Modifier
Okay, this is probably a stupid question, but I need to copy a hair modifier from one object to another, but it seems to be resetting the styling values during the process…
I can “copy” the original object without a problem, but this is not what is needed. We need to copy the modifier from the source object to the destination object.
The source object and the destination object are the same (copy of the base mesh), but we need a separate copy of the hair on the new object. Because we are xref’ing the mesh, we simply can’t clone the source object (this is not my idea, I just have to make it work :P)
Any ideas???
Shane
hi shane,
if the modifier is copied from the original node, you could try invoking the copy/paste hairdo option – this seems to return the styling from the original hairmod onto the exact copy in my scene –
destnode =$'Head Fur action01'
orignode= $'Head Fur action'
billyray = orignode.modifiers[#hair_and_fur]
patsharpe = destnode.modifiers[#hair_and_fur]
billyray.copyhairdo()
patsharpe.pasteHairdo()
im not sure if this is useful with the xref option you spoke about.