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[Closed] Controller Scripts
Aug 18, 2004 1:48 pm
How would I go about making a controller script that would stop free transforming, ie:
If you’re rigging a character and you don’t want it’s arm IK control to exceed the chain length, as the animator drags the effector and it reaches the limit it should stop/back transform to its proper place.
OR
You want to limit rotation of a non-IK bone, the animator can free transform the bone until it reaches its limit then it stops.
Is this possible? Has anything I just said made any sense?!? Help!