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[Closed] Consolodate textures?

hello all, I want to write a script so I can consolodate all my textures, cause sometimes when I open up my Material Editor then I check my subs(sub-material) I see 2000 subs but in reality, there should be 3 or 5 only so before I go crazy and start scripting can anybody give me any pointers or advice? Oh yah 1 more thing i’ll be running this script with 1000 or more objects in my scene.

Cheers,
n2

2 Replies

CollapseSubObjectMaterial does this, and does it very well. But it only works on one object at a time. Also beware that it has to collapse the modifier stack to an Editable Mesh (to edit the mat IDs I guess).
http://www.neilblevins.com/blurscripts/blurscripts.htm

Thanks Erick, i’ll try it tonight…