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[Closed] Conform biped footsteps on terrain *almost* woking
Aug 01, 2008 7:03 pm
I got the script to conform the footsteps on the terrain object, but now when I create the keys for them, they just get the position and not the orientation of the footprints. Even then it’s strange because if I generate the keys for footprints before executing the script, it works, but if I execute it before (or remove and generate the keys again), it doesn’t anymore. Altough the footprints remain aligned with the ground.
Is there something that needs to be done for that? I mean, like an “updateShape” for the splines, but for biped?
Because this looks like a bug to me…
Regards,
Jr.