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[Closed] Cobwebs – download

You’re joking are you? Unless I’m getting old already… I use it whenever I don’t need an index, which is most of the time.

And I think it should be used unless you have a good reason not to (i.e. needing an indexer). It makes code more readable and less prone to ‘out of bounds’ errors.

1 Reply
(@denist)
Joined: 1 year ago

Posts: 0

don’t comfort yourself. yes. you are old.

… or we are talking about different INs. this context automatically makes created node a child of the specified by context node. it’s not about the iterating in an array.

1 Reply
(@pjanssen)
Joined: 1 year ago

Posts: 0

Aah my bad Yes I suppose that is a less commonly used paradigm.

Yes, you are old school guy but your ideas is “fresh”(young). It should always respect.:bowdown:
By the way, thanks for explanation

Alright so ive moved around the UI a bit and simplified it as well as condensed it to make more sense. It is not nearly as big or overwhelming. Check it out. The new update is up my my website at JokerMartini.com

For those of you are constantly getting


error: subdivide........

It because users using 3ds Max 2012 need all the service packs and hotfixes.

Hey guys. Minor update to v7.
It also now comes with a help file.

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