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[Closed] Change Map Channels
Sep 01, 2004 9:43 pm
Can someone help me out with a script?
I need it to change the map channel in the uvw modifier to 2 of any selected object.
Can this be done?
Thanks,
4 Replies
Sep 01, 2004 9:43 pm
Hi,
You just have to loop through all selected objects and check their modifiers. If any of them is uvw map then change map channel property to 2.
[color=white]for[/color] s in 1 to selection.count do --loop through selected objects
(
for m in 1 to selection[s].modifiers.count do --loop through modifiers on object
(
--if modifier is Uvwmap then set its map channel to 2
if ((classof selection[s].modifiers[m]) == Uvwmap)
then selection[s].modifiers[m].mapChannel = 2
)
[size=2])
[/size]
Sep 01, 2004 9:43 pm
thanks man:thumbsup: I needed that.
It seems so easy but I can never get anything to work. I’m not very good at this.
How would you add a blank bitmap to the diffuse channel in this script?
for obj in geometry do
(
local mat = standard name:obj.name
obj.material = mat
)
Sep 01, 2004 9:43 pm
Just put bitmaptexture to material’s diffuse map. To put any bitmap to texture use filename property. Like this:
obj.material.diffusemap = bitmaptexture filename:“c:\ ex.bmp”