[Closed] Can this be done – Fixing Map paths in multiple files?
Hello!
Here at work we’re about to face a problem because our library has to move to a new location, it’s mapped as Y:\ but max always converts all the pathnames to UNC which become \Nas01*** but the new library will be on a new machine so even that we can still map the new drive as Y:, due to UNC no maps will be found.
So we though, would it be possible to write a script that can go dig into a whole disk of MAX scenes and convert every trace of previous paths to new paths, save the file and do the next one all the way trhough the folder.
I wander if something like this was not already existing.
Thanks a lot!
Blur studio made a script called map collector in their BS pack.
basicaly it searche for all the map/shader etc related to the scene and copy/cut/move it to a chosen folder. Something close of when you made an archive with a max scene.
http://www.neilblevins.com/blurscripts/bspack_r6_r7_v001.zip