[Closed] Can the UVW Gizmo move opposite the camera?
Hello,
I hoping someone can help me with a render pass that may need a script, scripted controller or perhaps something I haven’t thought of!
I want to control the rotation of a UVW modifier gizmo to move in the opposite rotation to a camera. Producing a pseudo reflection map pass that we plan to render as a element.
It’s simple enough to use a null and a look at a camera, and then link the gizmo to a null…but what I’m hoping to do is have the gizmo move in the opposite rotation direction! Any help would be greatly appreciated!
Thanks,
Bob Dyce
You can try this script for controlling gizmo http://scripts.breidt.net/#gizmoControl
Thanks for the response. I used this script initially to connect the gizmo, to a null with a look at constaint (link to camera) and it rotates the gizmo in lock with the camera roation…but what I’m looking to do is rotate the gizmo in the opposite direction.