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[Closed] Can the UVW Gizmo move opposite the camera?

Hello,

I hoping someone can help me with a render pass that may need a script, scripted controller or perhaps something I haven’t thought of!

I want to control the rotation of a UVW modifier gizmo to move in the opposite rotation to a camera. Producing a pseudo reflection map pass that we plan to render as a element.

It’s simple enough to use a null and a look at a camera, and then link the gizmo to a null…but what I’m hoping to do is have the gizmo move in the opposite rotation direction! Any help would be greatly appreciated!

Thanks,
Bob Dyce

2 Replies

You can try this script for controlling gizmo http://scripts.breidt.net/#gizmoControl

Thanks for the response. I used this script initially to connect the gizmo, to a null with a look at constaint (link to camera) and it rotates the gizmo in lock with the camera roation…but what I’m looking to do is rotate the gizmo in the opposite direction.