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[Closed] Calculate vertex 2d position?
3 Replies
Aug 16, 2005 11:02 am
I found something like this in manuals and I modify that code. This should be return me objects postion in 2d space. Seen any bugs or errors?
(
local screen_width = 0
local screen_height = 0
screen_width=RenderWidth
screen_height=RenderHeight
theMesh = selection[1]
thePos = (theMesh.pos)* viewport.getTM()
screen_origin = mapScreenToView [0,0] (thePos.z) [screen_width,screen_height]
format "Screen origin %
" screen_origin
end_screen = mapScreenToView [screen_width,screen_height] (thePos.z) [screen_width,screen_height]
format "Screen end %
" end_screen
world_size = screen_origin-end_screen
format "World size %
" world_size
x_aspect = screen_width/(abs world_size.x)
format "X aspect %
" x_aspect
y_aspect = screen_height/(abs world_size.y)
format "Y aspect %
" y_aspect
screen_coords = point2 (x_aspect*(thePos.x-screen_origin.x)) (-(y_aspect*(thePos.y-screen_origin.y)))
format "Screen coord %
" screen_coords
)
Aug 16, 2005 11:02 am
hey xcx, that’s a bit too complicated. This should do it:
gw.setTransform(Matrix3 1)
gw.wTranspoint (polyop.getVert $.baseobject aVertex node:$)
cheers,
CML
Aug 16, 2005 11:02 am
So simple! Darn
Thanks man. My code works too, but that is way more simpler.