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[Closed] C++ SDK Function Publishing with Object Plugin

Hi, I’m working on a Object plugin, in which I need Function Publishing, so I can create it, and then it can go through the functions needed without having to use the interface. Now, my questions are: can you get Function Publishing with an Object Plugin ?? and if so, how does this work when you have more than 1 of the Object in the Scene ?
I already have Function publishing code from a Utility plugin, but want to make sure the same code would work for a Object Plugin. Thanks

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(@istan_velo)
Joined: 10 months ago

Posts: 0

Not sure what you talk about, as if you use paramblks they automatically expose to MaxScript.

This is true, but I needed to be able to call a Function from maxscript, so not in the paramblock. Its cool though, as I found what I was looking for. Which is the FPMixinInterface, which allows you to call Functions. Best sample I found was in the BlobMesh example if anyone else was trying to find out how to do it ^^