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[Closed] Bone Axis Z-Up

quick question.

How to make a bone hierarchy (for instance, the spine of a character) with Z-Up Axis?
If isn’t possible, so how to change the bone axis to Z-Up?

I know that Maya you can do it, but in 3ds max…

I tried to make using a XForm for each bone and relink all hierarchy again, is that right? Or there’s another way to do that?

thanks.

3 Replies

From the maxscript help:

<node>BoneSys.createBone <point3>startPos <point3>endPos <point3>zAxis

It returns the new bone node that was created.

<point3>startPos : The location of the new bone as point3

<point3>endPos : The direction (X axis) of the bone and the bone length as point3

<point3>zAxis: The direction of the Z axis for the new bone node as point3

perhaps i’m doing something wrong… but is not working.

for test, i’m using this code:

boneSys.createBone [0,0,0] [0,0,30] [0,0,1]

3ds max create a bone at the center of the grid. but in Local is X-Up, and what i’d like is the same of the 3ds max axis Z-Up

if a use: BoneSys.createBone [0,0,0] [10,0,0] [0,0,1]

the Z-Up is right, but the bone direction isn’t, cause the endPoint value is in X…
i am trying to make a bone direction up and z axis up. is it really possible?