[Closed] Bone Axis Z-Up
quick question.
How to make a bone hierarchy (for instance, the spine of a character) with Z-Up Axis?
If isn’t possible, so how to change the bone axis to Z-Up?
I know that Maya you can do it, but in 3ds max…
I tried to make using a XForm for each bone and relink all hierarchy again, is that right? Or there’s another way to do that?
thanks.
From the maxscript help:
<node>BoneSys.createBone <point3>startPos <point3>endPos <point3>zAxis
It returns the new bone node that was created.
<point3>startPos : The location of the new bone as point3
<point3>endPos : The direction (X axis) of the bone and the bone length as point3
<point3>zAxis: The direction of the Z axis for the new bone node as point3
perhaps i’m doing something wrong… but is not working.
for test, i’m using this code:
boneSys.createBone [0,0,0] [0,0,30] [0,0,1]
3ds max create a bone at the center of the grid. but in Local is X-Up, and what i’d like is the same of the 3ds max axis Z-Up
if a use: BoneSys.createBone [0,0,0] [10,0,0] [0,0,1]
the Z-Up is right, but the bone direction isn’t, cause the endPoint value is in X…
i am trying to make a bone direction up and z axis up. is it really possible?