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[Closed] Bobo> Inherit UV

I’ve been using Bobo’s inherit UV script for Particle flow found here:
http://www.scriptspot.com/bobo/mxs5/pflow/pflow__inherit_UV.htm

and it works great, but I need to assign a bitmap to the particles opacity and add variation to their size. I’d actualy like to randomly assign 1 of 5 different bitmaps for their opacity and varry their size by 50 percent.

Ideas?

-C