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[Closed] Bitmap rotated objects

Thanks for your research!
Ive added a script controleur and it works,
awesome.
Thanks a lot for the effort,
Ill send you the result when it will be out of NDA (its a contest).
Best,
Cyrille

We were tasked with animating a wall of small panels at one point. We tried several solutions and finally turned to Bobo for advice. You might find this thread helpful.

http://forums.cgsociety.org/showthread.php?f=98&t=489438&highlight=bitmap+rotation

Neuro69 – I’m missing something witht the script controller. I assigned the rectangle to a node that surrounds my tiles, Assign Node. I assigned thisobj to one of the first tile before arraying it, Assign Node. I have a material assigned to the tiles, bitmap in diffuse slot, planar uvw covering the whole area of tiles.

–Type error: Call needs function or class, got: undefined.

I’m pretty sure this relates to how i assigned the mat variable. I used Assign Controller and assigned it to the bitmap map.

-- Error occurred in anonymous codeblock
--  Frame:
--   f: 29.0
--   Rectangle: $Rectangle
--   rpos: [0.0141584,0.037031,-2322.68]
--   t: 4640.0
--   s: 0.966667
--   pix: undefined
--   this: Controller:Float_Script
--   maxi: [208.051,153.866,-1.34514e-005]
--   info: undefined
--   xpix: undefined
--   thisobj: $Box01
--   mat: MyMap:Bitmap
--   thispos: [-202.16,-142.47,0.0625]
--   size: [416.102,307.732,-2.69028e-005]
--   getBitmapInfo: undefined
--   NT: 0.29
--   mini: [-208.051,-153.866,1.34514e-005]
--   ypix: undefined
>> MAXScript Script Controller Exception: -- Type error: Call needs function or class, got: undefined <<

Sorry for the novice problems…

Yes, it would appear to be about the mat-variable, as the variable “info” is undefined. I used Assign Controller, then found \Objects$object\mat-name\Maps\Diffuse Color:map and selected this. The UVW is not necessary, that was just an earlier idea; the rectangle defines the “UVW-mapping”. The Diffuse Map must be a normal bitmap. If you’ve done this correctly, then I’m not sure… haven’t exactly done any debugging.

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