[Closed] Billboard generator
I’m setting up detail levels for a game and I have a bunch of trees (cross objects) from which I need to create single planes (quads) for billboarding. So, for each tree:
1.Create a new single plane object in its position with the same width and height (the single planes need to be parallel to the x-axis for billboarding to work in game)
2.Assign material from tree object to the new single plane object.
Seems like a simple enough task, but I’m having a hard time figuring out how to get the length and width from the cross object trees. Can anyone help?
You can use the bounding box of the object or a selection for that kind of task.
Kind Regards,
Thorsten
.min and .max properties return point3 values. You can sub tract min from max to get a single dimension.
$Teapot01.max.x – $Teapot01.min.x