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[Closed] Bake light for a vertex

Wondering if there is a way to bake light value for a singel vertex? Searching for a solution, found some information about baking lightmaps, but that defenetlly not what I want.

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Look at VertexPaint modifier -> “Assign Vertex Colors”

You mean doing it manually? I tried to worck with that VertexPaint modifier, but it´s interface is really complicated and the results of my worck were always trash. What I wanted to do is creating a mesh, placing some lights and then baking the light values for every vertex.