[Closed] Autodesk 3dsmax 2008 Maxscript ProEditor
From Autodesk site:
“MAXScript ProEditor
3ds Max 2008 marks the debut of the new MAXScript ProEditor. This intuitive new interface for working with MAXScript includes multilevel undo functionality; fast, high-quality code colorization; rapid opening of large documents; line number display; regular expressions in search/replace; folding of sections of the script; support for user customization; and many other features. “
As anyone seen this already? Some insight would be cool
Here is a screenshot of the MAXScript ProEditor : http://usa.autodesk.com/adsk/servlet/limage?siteID=123112&id=5708083&imageID=9980232
It seems it is based on Scintilla.
And I can’t wait! The glorified notepad editor we’ve had for so long will finally be destroyed!
I’m just happy for multiple undos!!
Yes, finally we’ll have a professional MAXScript editor. But, maybe they didn’t update the Visual MAXScript Editor…
That looks very cool!
For the last several versions of Max the script editor get’s washed out be other windows that overlap it, and then the source code isn’t redrawn. I’d have to min and then restore the window.
Hope they fixed that bug.
I’ve notice it happen on almost any machine I’ve done MaxScript work on. That’s mostly why I use an outside editor.
Hm… I have never ever seen that problem, not on any of the systems I have ever worked on. I don’t think that is a bug with the old maxscript editor. I think that is a problem with your graphics system.
I saw a demo of it at Siggraph. It looked pretty cool with line numbers, tabs, code blocking and auto tabbing and commenting of blocks. It also saves its state between sessions with changed scripts that are not saved highlighted on the tabs so you can see what’s not been saved.
Sounds great.
Did they show anything that looks like in-line debugging. Debug watcher, or call stack history?
I’m crossing my fingers and hoping you say “yes”
What about the “Code for me button” ?
In fact implementing debug tool for script execution isn’t easy. The current debug tool was just a try but it’s not useful and I never use it: print() or format() are the law!
bo they didn’t, but that doesn’t mean that it’s not there…I forgot to ask about that
They have the macro recorder which works like crap, but the Maya MEL recorder works much better.
They can do GI, FG, Reactor, DirectX but they can’t get a script to step line by line threw code. I just don’t get it.