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[Closed] Auto-Skin-Weight Approach

 PEN

I’m sure it wouldn’t care what the bones are as you are working with Skin that can use anything in Max as a bone.

Hey Kogen…

Cat Bones you know from the CAT Toolkit plugin, like the Biped (Character Studio) but another animation Plugin, recently bought by autodesk and being distributed thru subscription customers as free.

http://download.autodesk.com/esd/3dsmax/cat-help-2010/files/WS7af5cac11814013a-37ebe48b11fde8bfe37-8000.htm

i asked especifically about CAT because in the Private message we exchanged u mentioned that u still have to have read Biped bones, so i thought that what PEN was suggesting was not valid.

Nildo

PEN: You’re definitely right. Anyways, I guess I have to make some decisions against that feature to use any object as bone. If you could use everything as bone, than the distance function wouldn’t work properly. Atm. it calculates the nearest bone or bone geometry. When it calculates the nearest object it is possible, that other meshes like attachements for your character are found. So I guess there must be some restrictions.

Nildoe: I think I have to test it… or someone else who owns CAT if I stick to the BoneGeometry condition. maybe CAT bones are still stored as Bone geometry. :shrug:

You could always include a list of classes that the user chooses.

Hei guys,

good news, the development is making some progress. The user is now able to use the script with bones and biped no matter how they are named

I’ve taken out the geometric distance and added the edge distance as mentioned some days ago.

To cut a long story short, here is a little video, that shows how you can apply skin weights to a character using biped and Autoweight.

Autoweight – Biped video

Hey Kogen…

indeed is looking really nice…although i would have prefered to see a more “stressing video”:)…having her making extreme poses to really see how good of a job your script did

keep up

if u need someone to test with CAT…lemme know

Nildo

Hey,

i really like the approach you took for this and it looks all good and seems to be fast. But I would really like to see a strong and extreme pose to see how it does, since there is not a lot deformation in a walk-cycle

Cheers

Hey guys,

allright, I see your point. I’m planning another video skinning a hand. And yeah, including some extreme poses of that girl, sounds like a good idea to show what the script can / can’t.

Thanks for your remarks.

Thats looking very, very good.

Cheers,

Steve

Morning guys,

sorry for not posting any information since two weeks. I was a little occupied with some other stuff.
Since the last version I made the edge selection more comfortable. Over this I’ve added a “negative Edge Distance” making it possible to create smooth transitions in both directions of a transition border.

Here’s a new video… (Youtube)

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