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[Closed] Attach Mesh problem – faces becomes flipped
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Dec 30, 2019 12:39 am
the problem with specified normals is theres no way of replicating the plane on the left without them, Max will always set them to straight up/
Dec 30, 2019 12:39 am
attaching as editable poly will preserve the specified normals but the underlying faces will still be flipped e.g the following
will render as
Dec 30, 2019 12:39 am
It looks good in the viewport, but when the object is rendered, as Klvnk showed, the faces are still flipped.
Dec 30, 2019 12:39 am
I don’t think they are same
2 mesh attach reset 2nd mesh normal to face normal
others nothing changed
all render are right with final state
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