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[Closed] Attach Mesh problem – faces becomes flipped

with mesh + mesh or poly , no normal lose

1 Reply
(@miauu)
Joined: 11 months ago

Posts: 0

What do you mean?

2 mesh object with Addition syntax
or use polygon to attach

the problem with specified normals is theres no way of replicating the plane on the left without them, Max will always set them to straight up/

em = Editable_Mesh()
obj = $Plane_001
newmesh = em + obj

attaching as editable poly will preserve the specified normals but the underlying faces will still be flipped e.g the following

will render as

planes_renders

It looks good in the viewport, but when the object is rendered, as Klvnk showed, the faces are still flipped.

I don’t think they are same
2 mesh attach reset 2nd mesh normal to face normal
others nothing changed
all render are right with final state

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