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[Closed] Adding prefix to Biped limbs

I’m a bit noob/animator when it comes to intermediate max scripting and need some help with this. The problem is as simple as this: I’ve made a script that sets up a biped for me and I’m now wanting to add a prefix to the bip bones. I got a solution to it, but I know there’s an easier approach.

So this is what I want to do:

A: Select all the biped bones (except for nubs)
B: Add prefix ‘myPrefix_’

Sounds difficult huh? =P

All help appreciated

1 Reply

Hi,

for i in geometry where classOf i == biped_object do i.name = “Prefix – ” + i.name

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