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[Closed] Adding prefix to Biped limbs
Nov 05, 2006 11:49 am
I’m a bit noob/animator when it comes to intermediate max scripting and need some help with this. The problem is as simple as this: I’ve made a script that sets up a biped for me and I’m now wanting to add a prefix to the bip bones. I got a solution to it, but I know there’s an easier approach.
So this is what I want to do:
A: Select all the biped bones (except for nubs)
B: Add prefix ‘myPrefix_’
Sounds difficult huh? =P
All help appreciated
1 Reply
Nov 05, 2006 11:49 am
Hi,
for i in geometry where classOf i == biped_object do i.name = “Prefix – ” + i.name
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