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[Closed] ActorX batch export from 3dsmax

[font=Arial]Hi guys, I’m quite new in this scripting thing and i guess this is the place to start my question.

I am using 3ds max 2009 and I have say 10 morph targets on a character. I wanted to export all the blend shapes to UnReal .psk files.
Instead of exporting one by one, i would like to create a script for batch exporting. The only thing i know is using some sort of maxscript to batch export.

AX.exportmesh
Using that, it export the whole scene to one psk file.

AX.setselectedgeometry 1
[/font]I tried adding this in the script and selecting that mesh that I wanted to export but the exporter still exporting the whole scene.

Has anyone done this before? I need some hint or help:)

Thanks guys

4 Replies

Talk to the user named PEN. I wanted to do almost the same thing a while ago and he gave me an awsome script that he made called batch it. It should still be posted on this site somewhere, it was just the other day.

 PEN

Thanks or the plug.

Batch It Max can be found here on my site.
http://www.penproductions.ca/scripts/batchItMax/batchItMax.htm

This script will help with batch processing many Max files. It will not help you with the code for the processing of the data needed in the files.

This script is cool. Thanks for the heads up:)

Does Batch It Max work with Max 2010?