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[Closed] Accessing Scripted Plugin data from SDK
Apr 16, 2009 8:25 pm
Setup : I have a MaxScript scripted plugin extending Standard Material.
Problem : I need to access that data from the SDK to be able to export it.
How?
Since it’s not a C++ class and the new data is only declared inside a maxscript, and since it’s not custom attributes etheir, how do I access it?
4 Replies
Apr 16, 2009 8:25 pm
total guesswork here – but wouldn’t standard pblock2 access apply? (not to any variables stored, but the parameters?)