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[Closed] Accessing Scripted Plugin data from SDK

Setup : I have a MaxScript scripted plugin extending Standard Material.

Problem : I need to access that data from the SDK to be able to export it.

How?

Since it’s not a C++ class and the new data is only declared inside a maxscript, and since it’s not custom attributes etheir, how do I access it?

4 Replies

total guesswork here – but wouldn’t standard pblock2 access apply? (not to any variables stored, but the parameters?)

I’m currently trying that… Hope it works…

Thanks for the help. Works fine.

Sweet

( the message I have entered is too short – but not anymore )