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[Closed] Accessing "Move All Mode" for Bipeds
Apr 30, 2012 2:57 am
I just want to write a short script that tests all the bipeds in a scene to see if any of them have been offset using Move All Mode.
I can collapse it (biped.CollapseMoveAllMode Bip.Controller) and access whether or not it’s enabled (Bip.Controller.MoveAllMode), but i can’t find any interface to check whether or not any values were entered.