[Closed] Access to UV's at Editpoly?
Wanted to know if theres a way to access uv’s whie in edit poly.
Im trying to optimise a script ive been working on and would like to do some basic stuff like, fliping/rotating/scaling/facemaping/planarmapping/break/weld/converting verts to textremapVerts/move
etc via script while in edit poly to speed up the script a little.
Anyone know if these kind of things are accessable while in edit poly?
I checked out editable poly mapping methods but there was not a great lot of stuff in there.
I made one that lets you turn your uvs editable poly and vise versa… does not work very well and its really simple. I will be going back to fix likely in december when I have some more time… might be worth a look www.polyleaf.com/MrApeJelly_UVWXYZswap.mcr
Hrmm, im trying to avoid using modifiers for the most bsic functions of my script, so that doesnt really help me, thanks anyway