[Closed] A good book
Hi,
I’m finally starting to get to grips with Maxscript however trying to remember some of the geometry and trig from my school days is proving a bit harder. Could anyone recommend a good book that would compliment the Maxscript training material I have?
- Garry
In these days of Internet and multimedia, who reads books?
And (shameless plug ahead) if you don’t want to know math but have to use it,
https://www.cg-academy.net/es_catalog/product_info.php?cPath=27_42&products_id=48&osCsid=5jebmmu6or8hn4h5s6ir6ipe501qn0ql
Hi Bobo,
I do like books I must admit, I can sit in the garden put my feet up etc…
Actually the CG academy disk looks as though it’s exactly what I’m after as I’ve been writing a script to do lots of raycasting
Cheers
Garry
Wolfram is fine for a reference, but I don’t know how easy it is to digest as a guide.
You probably want some decent books for that. Maybe something on Engineering mathematics perhaps. That should cover all that calculus/geometry/trig/vectors/matrices stuff.
Here’s a good one: http://www.amazon.com/Engineering-Mathematics-K-Stroud/dp/0831133279/ref=sr_1_1?ie=UTF8&s=books&qid=1244281955&sr=1-1
Thanks for the recommendations, I picked up a copy of the book at the weekend and it’s quite a hefty volume at 1200 pages. So far it looks pretty good. Once I’m a fair way through it I’ll have a go at Bobo’s DVD.
Cheers
Garry
I believe in books, too. I prefer the internet & multimedia for the how-to’s, and productivity, but books for laying the foundation, and understanding, which ( for me, anyhow ) make the how-to’s easier in the long run. My memory is hopeless for things I don’t really understand.
If, on Amazon UK, you follow the also-bought trail from John Vince’s Mathematics for Computer Graphics, you’ll pass through two CG Bibles, Alan Watt, and Foley & Van Dam. But you can’t hold those up very easily, in the bath.
this is pretty advanced in places (well most of it was ;-P), but has refresher bits for trig, algebra etc which was helpful.