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[Closed] 3dsmax MoCap xbox 360 controller plugin

Hello Everybody,

I just finished writing a plugin to allow to drive animation using a xbox 360 controller.

It creates a node under the root Track in the TrackView called “xboxInputData”
Under that node there is a track for each input from the controller both analog and binary

you can wire anything you want to these tracks.

The control panel is in the utilities panel, Click on the maxscrip button and select the MaxInput plugin from the drop down
list.

There are two buttons, record and live.
Live starts the updates without setting animation keys, the record button sets the autokey on and starts playing.

You should Extract the content of the zip file into the scripts folder of your 3d studio max installations.

if you want it to start with 3dsmax move the “maxInputUtil.ms” file into the Startup folder.

I welcome any feedback, bug reports or critiques.

Thanks,
Sebastian

3 Replies

That sounds great!! I wish I had an XBox…

Thanks, but you only need the wired usb xbox 360 gamepad for the pc

By the way, im looking right now into the OpenCV library to see If I can implement a plugin to do motion tracking or dare I say it Facial Tracking from a single webcam or camera.

I’ll post if I can make it work