[Closed] 3ds Max to Nuke Scene Converter/Exporter
I’ll check in on VRay cameras. (Currently it does support Brazil 2 cameras. FYI.)
Is opacity in a nuke material just carried in through a channel copy/Premult for the img input?
yes, like that. it would be great for using camera projection technics
is it giving you a specific error with VRay cameras? I dont’ have a copy here. But if I knew the error it was returning I could pretty easily deduce the solution based on his code. I’m not sure what part of the max2nuke script is accomodating vray cams.
Well. I would prefer to just patch my camera system to add vray support. I’m not certain what element of his script works with VRay cameras. I’m sure he had to add something specific to compensate for a different data structure in VRay objects.
Updated. Should work on older versions of Max as long as you have AVGuard (< 2008) installed.