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[Closed] 3ds Max 2018, SDK Viewport GetHit function problem
Aug 31, 2017 1:49 pm
For select some objects in my plugin I use a code like this:
void selectnodes(IObjParam *ip, IPoint2 *p, Tab<INode *> &nodes){
ViewExp *vpt = &ip->GetActiveViewExp();
vpt->ClearHitList();
ip->BoxPickNode(vpt, p, true);
int nodes_count = vpt->HitCount();
for (int i=0; i<nodes_count; i++){
INode *node=vpt->GetHit(i);
if (node)
nodes.Append(node);
}
}
3ds max 2018 crashed when i>0 (I try to select more then one object) in line #7: vpt->GetHit(i);
on previous versions of 3dsmax it work properly.
Any ideas?
2 Replies
Aug 31, 2017 1:49 pm
No idea. Although, did you download/see the new service pack / update they just released?
Looks like they “should” have fixed a lot of bugs.