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[Closed] 3ds Max 2012 SDK: Plugin Modifier Crashes Max
Apr 18, 2011 12:15 am
Hi everyone,
I'm trying to learn the SDK but there isn't much info out there on it.
So I created a modifier with the plugin wizard inside of Visual Studio 2010. Now after I modified the modifier to do what I want when I put it to an object max just shuts down with any error message.
What I found was the the functions of MNMesh are causing max to crash.
In the ::ModifyObject section of my modifier I have the flowing lines of code:
PolyObject *pobj = (PolyObject *)os->obj;
MNMesh &mnm = pobj->GetMesh();[color=DeepSkyBlue]mnm.NewVert(1, 2, 0.5);[/color]// If I remove this line everything runs fine mm.InvalidateTopologyCache (); mm.InvalidateGeomCache ();
I use:
Windows 7 SP1 64Bit
Visual studio 2010 with the Visual C++ Compiler Version 9.0 SP1
3ds Max 2012 64Bit
Can somebody tell me what I need to do to stop 3ds max from crashing. If it is needed I will post the entire source code and the .dlm file.
Thanks.
1 Reply
Apr 18, 2011 12:15 am
bump
I posted this yesterday and a day latter it finally appeared on the forum, but at the bottom.