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[Closed] 3DSMax SDK (DEBUG issue) : Plugin not working properly without Debugging

hello,
I have few if and else statements in the plugin code . My problem is,*Code(if and else statements) is being Executed properly when debugging , but not working without Debugging.

Any solution to this problem?

thanks.

btw, I tried in both Hybrid and Release mode,but it’s not working properly without debugging .*

5 Replies

Do you have ‘unmanaged code debugging ’ enabled?

https://msdn.microsoft.com/en-us/library/tdw0c6sf(v=vs.100).aspx

1 Reply
(@srikanthr1991)
Joined: 10 months ago

Posts: 0

hello ,
thanks for your reply sir.
I think this works for C# . But,I’m working on C++ . Is there any solution for c++?*

Thanks.

Ah yes, that is correct, I did not think about my reply well enough before I posted it.

We had major problems with Debug and Hybrid. *We switched to Release only and have not had any problems.

hello AngryBear,
my debugging problem got solved .

the problem arised because of uninitialized variables in the code.
the uninitialized variables get initialized by the compiler while debugging .But not when running the final build.
So ,its better to check and initialize variables before debugging .

BIG THANKS TO guruware FOR HELPING ME WITH THIS PROBLEM.

And THANKS to you and stigale for responding on this.