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[Closed] 32 bit rendermap
Aug 08, 2011 10:44 am
Hej Guys,
Sorry if this was already, the search doesnt work for me.
Anyway I would like to load 32/channel maps into max and save them after setting blur or other properties of the material’s bitmalHDR texturemap.
I am trying to use the rendermap command but it only want to render it into 16bit/channels.
Any other wasy to render the map into bitmap and save it into an unclamped 32 bit/channel?
if all fails, can it be somehow copied to bitmap() and then exported pixel by pixel?
Thanks