Notifications
Clear all

[Closed] 32 bit rendermap

Hej Guys,

Sorry if this was already, the search doesnt work for me.

Anyway I would like to load 32/channel maps into max and save them after setting blur or other properties of the material’s bitmalHDR texturemap.

I am trying to use the rendermap command but it only want to render it into 16bit/channels.

Any other wasy to render the map into bitmap and save it into an unclamped 32 bit/channel?

if all fails, can it be somehow copied to bitmap() and then exported pixel by pixel?

Thanks