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[Closed] .NET API confusion
Sep 15, 2012 1:42 am
[ul]
[li]Ephere created Max.NET, a wrapper for the SDK. With this you could create any type of plugin, just like in c++
[/li][li]Autodesk made an agreement with Ephere as of 2012 SAP to include the .NET wrapper
[/li][li]Autodesk SDK documentation up to and including the current release mention nothing about writing plugins with .NET, and seem to stick to the idea of it being a UI tool
[/li][/ul]
Between the first and last points, what happened?
1 Reply
Sep 15, 2012 1:42 am
There is actually a small documentation in max 2013 SDK about using NET to create plugins.
in http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-SDK-Programmer-Guide/
3ds Max SDK Programmer’s Guide>Writing Plug-ins>Writing .NET Plug-ins
Good luck to you.