[Closed] (WIP) Crowdz: The Maxscript Crowd Sim
Hi everyone,
i though i might put my WIP thread here becouse its a script/SDK work, but im sorry if its in the wrong place.
I’ve been working on this project for about a year now, desinging and scripting a maxscript crowd simulator becouse the one that ships with max seems to like to do its own thing and also one of my uni leactures said it couldnt be done!!
This project is a maxscript based crowd sim that i hope to be able to simulate 100,000 agents (so far only done 50,000 agents). I have a spin off from the main script that is built to be like a MASSIVE style fight sim where there are teams fighing against each other.
So far i have scripted the simulation, the AI and most of the basic crowd stuff. Using biped i have been able to use the moflow to assing motions based off the agents state (ie, walking, running, dead ect) and then move the biped root node along with the simulated agent. The foot steps arnt solid, but with 500 agents, its hard to notice. Meshes can now be used with the bipeds.
Right now im trying to sort out a problem im having with the transitions beween motion flow clips, but it should be fixed tomorrow.
videos of the crowd sim can be found here:
http://www.geoffsamuel.com/crowdz/#home
I’d appreactie any feedbacks or comments