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[Closed] [SDK] Nitrous hit testing
Mar 31, 2017 1:54 am
I have a plugin derived from SimpleObject2 and IObjectDisplay2.
The plugin draws a bunch of procedural geometry to the screen using Nitrous drawing methods. The mesh component of the plugin is empty.
How do I hit test that geometry so the user can select my object? A call to SimpleObject2::HitTest within my hit test function does nothing…presumably because it’s trying to hit test my plugin’s mesh component (which is empty).