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[Closed] [SDK] How to get Scene Name?
Jan 20, 2014 3:31 am
I can’t find in the 3ds Max 8 SDK how to retrieve the current active scene filename…
I found this IGame method:
virtual TCHAR* IGameScene::GetSceneFileName( ) [pure virtual]
Returns: The current filename
…but surely there is a standard SDK method?
2 Replies
Jan 20, 2014 3:31 am
virtual MSTR& Interface::GetCurFileName ( ) [pure virtual]
Remarks:
Returns the name of the current MAX file (but not the path). For example, if the currently loaded file is "<b>D:\3DSMAX\SCENES\Expgears.max</b>" this method returns " Expgears.max".
virtual MSTR& Interface::GetCurFilePath ( ) [pure virtual]
Remarks:
Returns the file and path of the current MAX file. For example, if the currently loaded file is "<b>D:\3DSMAX\SCENES\Expgears.max</b>" this method returns "<b>D:\3DSMAX\SCENES\Expgears.max</b> ".