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[Closed] [OT] way to make 3ds max multi-threaded
Sep 28, 2010 9:30 am
It’s off-topic, but I think here is the best place to ask.
Therefore, I’m asking here.
I can do some scripting but no programming, so my question could be very stupid.
What would be the possible/practical scenario to make 3ds max more multi-threaded?
Let’s think about multi threading “Bend” modifier.
I think the easiest way would be make object evaluation routine multi-threaded so max can split job “per object”.
How about multi-threading “modifier stack” so 3ds max can work on “per modifier”.
The best solution would be “per vertex” processing, but is it possible without touching every singe code?
Any comment would be welcome.
Thanks