[Closed] "max quick render" crashes?
I’ve been using the “max quick render” command in a script of mine recently, and found that it seems to randomly crash max from time to time. Most often this happens when i cancel mid-render, but it has also happened at least once at both the beginning and end of a render.
It will throw up my script, with the “max quick render” highlighted, pause for a few seconds, then an error dialog pops up saying that there has been an unknown exception. Next max says it has encountered an error and asks if i want to save. I tried putting the “max quick render” in a try() just to see if max would continue on about it’s business, but this only made max skip the error messages and saving, and just fast exit to the desktop.
Has anyone else encountered this, and if so, does anyone know a way around it BESIDES using the render() command. I’m trying to find a way around the render() command, since that insists on hiding all the other windows, and not giving me the regular render progress dialog.
Thanks in advance for any help!
-Nathan
It could possibly be a render buffer error, but that’s the only thing I can think of at this stage. Can you attach a demo script that replicates the problem?
I’m currently encountering the problem in my Brazil Buddy script:
http://www.hello-napalm.com/brazilBuddy.html
But, the thing is, it is not easily reproducable. I have only seen the crashes at a rate of maybe 1 in 20 renders. It has been happening on a variety of scenes, with varying degrees of ram usage. While my script does some stuff both before and after the render itself, the line that is highlighted is the “max quick render” line, and I never encountered the crashes using the render() command instead.
A friend said that they recalled this being a problem, but couldn’t remember the workaround that fixed it. So I was just hoping someone here had run across this same issue and could recall how to get around it.
I’ll confirm this one…I also have a script that calls the “max quick render” command and it will also crash about as often as you described. Haven’t found a solution to it though.
Tim J