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[Closed] #define MN_SEL selected C++

Looks like operations in MNMesh rely on selection flags MN_SEL to do stuff. Does this really select the faces or is this just a flag?

I used polyops in maxscript because it was fast to do things without going into the subobject level. Is there a way of working with bit arrays or do you need to use the flags?

Does this not make things really slow?

3 Replies

or is #define MN_USER where I can set a vert, edge, or face list myself?

“subobject level” is a modifier thing and as such Mesh and MNMesh have a selection level but this has absolutely no impact on performance

Ok, good to know.

I didn’t want to go down the road of having 3dsmax select faces to do operations.

Thanks Mate